Santeri Oksanen on Twitter: "My #Houdini building generator now allow more customizable shapes, random yaw stairways, point sprayed window-locations. #Procedural #Redshift #Quixel #Megascans #Poliigon HDR. WIP still bugs to beat/details to add.
SimCity BuildIt - Rumor has it that Dr. Vu has been working on a secret project lately 👀 Some sort of crafting facility… Mayor, find Vu's Random Generator under the Commercial building
![OC] [Art] Here 50+ free topdown maps for your online TTRPG's. These maps are the result of my work on a Random Town Generator (link in comments) : r/DnD OC] [Art] Here 50+ free topdown maps for your online TTRPG's. These maps are the result of my work on a Random Town Generator (link in comments) : r/DnD](https://i.redd.it/kamvep97g5p51.png)
OC] [Art] Here 50+ free topdown maps for your online TTRPG's. These maps are the result of my work on a Random Town Generator (link in comments) : r/DnD
Santeri Oksanen on Twitter: "Some random #Megascans materials for building generator. WIP Still some bugs to beat. #Houdini Creating for WLA Safeguard #pcgame #unrealdev #indieDev #gamedev #procedural #3dmodelling #pcgames #pcgamer https://t.co ...
![Here is the procedural building generator running with the High definition rendering pipeline which I know how it looks ! (See comments for link to videos about this) : r/gamedev Here is the procedural building generator running with the High definition rendering pipeline which I know how it looks ! (See comments for link to videos about this) : r/gamedev](https://external-preview.redd.it/r7RH0YR5O-OI2d0hrj5fuZMUzWIF5-63DBbyJUip2lo.png?width=640&crop=smart&format=pjpg&auto=webp&s=4d9e471f50c400bc90f7558dd6c1da0a99719082)
Here is the procedural building generator running with the High definition rendering pipeline which I know how it looks ! (See comments for link to videos about this) : r/gamedev
![Pavel Oliva on Twitter: "I've added more life to the building generator. People addapt to it's geometry and proxy manwalk as well. It's fun to see Blender raytracing in approx 12 FPS Pavel Oliva on Twitter: "I've added more life to the building generator. People addapt to it's geometry and proxy manwalk as well. It's fun to see Blender raytracing in approx 12 FPS](https://pbs.twimg.com/ext_tw_video_thumb/1498227062636793856/pu/img/OdiCcUy8cjfGWEBW.jpg:large)